Hello Podcrash Team,
i would love to see some Station Functionality Blocks and maybe some interconnection with the MACHINES Add-on.
Refill Station:
A Block that can be connected to a Track, that will try to fill the fuel tank of an Train that is on the Track or a Train that is below them.
If it had a connection port for the Pipes from MACHINES, where we could use the Fuel as a MACHINES Liquid, would be even better. I tried with a Bucket Dispenser and a Hopper to get the Fuel out of the Fuel Refinery and nothing happened
Eject Station:
A Block that can be placed under a Track, when powered will eject any Mobs or Players in Passenger/Animal Car above.
If it had a Setting for which direction the Eject will happen, it would be even better, but i know the riding/mount system of Minecraft is a bit janky.
Or maybe a specific carpet/block that will be used as a teleport destination, for the ejected Passenger/Animal, if it is in reach.
Load/Unload Station:
A Block that can be connected to a Track, that will unload any inventory-based Cars to a connected Chest.
Or can Load into a inventory-based Car that is below them from a connected Chest.
Train Maintenance Station:
A simple Block that can be placed under a Track, that would output the fuel of a Train as Redstone strenght.
So it could redirect a Train to a Maintenance Area, if it was low on fuel for the next track.
Throttle Control Station:
A Block that can be placed under a Track or maybe a Track itself, that can manipulate a Train's throttle if it is powered and a Train run over it.
For example, that the Train would slow down, for dangerous curves or for a scenic route or speed up in a straight tunnel.
Station Marker:
I would love it, if a Redstone Comparator could read the state of the Station Marker, 0-4 notches and fully powered, and output it as as Redstone strenght, it is already reading the fully powered state, but i think that is typical redstone behavior.
With the Observer+Copper Bulb i already made a system where a station would light/power up if a Train is in and would go off when it leave the station and tracks that change everytime a Train comes trough, cause the Observer also goes of with 0 notches (love this behavior).
These are just some suggestions, would love to see even more.
Because im still not that into depths with the MACHINES Add-on, so im not sure, what would be the best connections between the two.
4 months ago
I can't imagine why you would need a comparator to read the manually-set state of a Station block - just set up a circuit input nearby and use an item frame to toggle it to an output strength position to indicate the chosen Station's setting whenever it is manually adjusted. Since nothing else can alter a Station's setting EXCEPT giving it a redstone signal - and since you could easily detect that in a number of ways already - there is no need to alter add-on blocks for that.
0 3 days ago Reply