Scaling Hostile Mob Difficulty

Under consideration

Something that RPGs do a lot is make enemies harder to defeat as the game progresses or more of the map is explored, which makes it more satisfying to level up skills. Adding something like this to this add-on could make the game feel even more like an RPG.

Difficulty on mobs could be increased by giving them more health, armor, and/or potion effects like resistance and strength.

I have a few ideas for the actual scaling of the enemies:

  • difficulty increases as distance increases from spawn or (0,0)
  • enemies have an increasingly higher chance to be more difficult as more hostile mobs are killed in the world (similar to Breath of the Wild enemy scaling)
  • enemies are scaled based on a player level in the add-on on a per-player basis
FortunEdge

6 months ago

Activity
Anvindr

This would honestly solve my problem of having mods that make combat easier (such as RPG Skills) and Tinker's Construct.

I Especially like that 2nd option as it’d add an extra spice without it being constant.

0    6 months ago    Reply

Comment must be at least 20 characters.
Cancel

We love to hear your input. Please make sure that you keep civil with any discussion or feedback 😊

Callum changed status to Under consideration

6 months ago

Categories
RPG Skills