Something that RPGs do a lot is make enemies harder to defeat as the game progresses or more of the map is explored, which makes it more satisfying to level up skills. Adding something like this to this add-on could make the game feel even more like an RPG.
Difficulty on mobs could be increased by giving them more health, armor, and/or potion effects like resistance and strength.
I have a few ideas for the actual scaling of the enemies:
6 months ago
This would honestly solve my problem of having mods that make combat easier (such as RPG Skills) and Tinker's Construct.
I Especially like that 2nd option as itβd add an extra spice without it being constant.
0 6 months ago Reply
6 months ago